Wargaming.net Public API
by Wargaming
API for World of Tanks, World of Warships and other Wargaming titles: players, clans and stats.
- Category
- Industry Solutions
- Type
- Game data
- Interface
- REST API
- Built with
- Connect Any API
- Credentials
- API key
02Data
What you can sync.
- Players
- Clans
- Vehicles
- Statistics
- Ratings
Bring Wargaming.net Public API players into the same Warehouse as finance, sales and operations, under one set of access rules.
Need more? Name any other Wargaming.net Public API data the API returns, and the AI adds it to the connector.
03Credentials
Credentials you will need.
- An API key
Wargaming.net Public API uses an API key. You add the credentials once, when the AI asks for them, and it tells you where to create them in Wargaming if you need help.
04How it works
How it works in DataMind.
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Pick Wargaming.net Public API.
Open Lake, pick Wargaming.net Public API in the source picker and name the connection. Connect Any API opens with a ready prompt that points the AI at the Wargaming.net Public API docs.
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Answer a few questions.
The AI reads the Wargaming.net Public API documentation, then asks which credentials you will use, which data to sync (for example players and clans), whether you want a one-time load or a recurring sync, and which accounts or filters apply.
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Your data lands in Lake.
It builds the connector, tests it and shows you sample rows. Then Wargaming.net Public API data loads into your Lake on your schedule, ready for the Warehouse, DataPrism BI and AI Minds.